FILLET (Command)¶
Creates a rounded corner (arc) between two entities. The fillet trims the selected objects and inserts an arc of the specified radius at their intersection.
Quick start
Toolbar > Edit > Fillet, or type FILLET in the Command Panel
Prompts¶
| Prompt | Description |
|---|---|
| Select first object | Pick the first entity near the corner to round |
| Select second object | Pick the second entity near the corner to round |
Keywords¶
Keywords are available at each entity selection prompt:
| Keyword | Description |
|---|---|
| Radius | Change the fillet radius (default: 10 drawing units) |
| Trim / NoTrim | Toggle whether entities are trimmed at the fillet arc endpoints |
How to Use¶
- Run the FILLET command
- Optionally type
Radiusto change the fillet radius - Click the first entity near the corner you want to round
- Optionally type
RadiusorNoTrim/Trimagain - Click the second entity — the fillet arc is created
Command: FILLET
Select first object [Radius/NoTrim]: (click first entity)
Select second object [Radius/NoTrim]: (click second entity)
Changing Radius¶
Command: FILLET
Select first object [Radius/NoTrim]: Radius
Specify fillet Radius <10>: 5
Select first object [Radius/NoTrim]: (click first entity)
Select second object [Radius/NoTrim]: (click second entity)
No-Trim Mode¶
Command: FILLET
Select first object [Radius/NoTrim]: NoTrim
Select first object [Radius/Trim]: (click first entity)
Select second object [Radius/Trim]: (click second entity)
In NoTrim mode, the fillet arc is created but the original entities are not modified.
Note
The side of each entity you click determines which portions are kept (in Trim mode) and where the arc is placed. Click near the corner you want to round.
Fillet Radius¶
| Radius | Effect |
|---|---|
Positive value (e.g., 10) |
Rounded corner with the specified radius |
| 0 (zero) | Sharp corner — trims/extends the entities to meet at a point (no arc) |
Tip
The radius persists across multiple uses of the FILLET command. Set it once and fillet multiple corners.
Supported Entity Combinations¶
| Entity 1 | Entity 2 | Result |
|---|---|---|
| Line | Line | Arc at the corner of two lines |
| Line | Arc / Circle | Arc tangent to both |
| Arc / Circle | Arc / Circle | Arc tangent to both curves |
Note
The two entities must intersect for the fillet to be applied.
Examples¶
Round a Corner Between Two Lines¶
Command: FILLET
Select first object [Radius/NoTrim]: Radius
Specify fillet Radius <10>: 5
Select first object [Radius/NoTrim]: (click horizontal line)
Select second object [Radius/NoTrim]: (click vertical line)
Sharp Corner (Zero Radius)¶
Command: FILLET
Select first object [Radius/NoTrim]: Radius
Specify fillet Radius <10>: 0
Select first object [Radius/NoTrim]: (click first line)
Select second object [Radius/NoTrim]: (click second line)
Fillet Without Trimming¶
Command: FILLET
Select first object [Radius/NoTrim]: NoTrim
Select first object [Radius/Trim]: (click first entity)
Select second object [Radius/Trim]: (click second entity)
Best Practices¶
| Practice | Benefit |
|---|---|
| Set radius before picking entities | Avoids default radius surprises |
| Use zero radius for sharp corners | Fast way to clean up intersections |
| Click near the corner on each entity | Ensures the correct portions are kept |
| Use NoTrim to preserve geometry | Adds fillet arc without modifying originals |
| Use consistent radii | Uniform appearance across the drawing |
Quick Reference¶
| Task | Input |
|---|---|
| Start fillet command | FILLET or Toolbar > Edit > Fillet |
| Set fillet radius | Type Radius keyword, then enter value |
| Toggle trim mode | Type Trim or NoTrim keyword |
| Round a corner | Click first entity, then second entity |
| Sharp corner (no arc) | Set radius to 0, then pick two entities |
| Undo a fillet | Ctrl+Z |
See also: Chamfer Command | Trim Command | Distance Input