Block Manager¶
The Block Manager lets you create custom symbols (blocks) and reuse them throughout your drawing. A block is a named collection of entities that acts as a single object -- insert it multiple times without duplicating geometry.
Why use blocks?
- Reuse -- draw once, insert many times (furniture, fixtures, title blocks, etc.)
- Consistency -- all instances share the same definition; edit once to update all
- File size -- multiple insertions reference one definition, keeping files small
- Organization -- group related entities into a named unit
Block Concepts¶
| Term | Description |
|---|---|
| Block definition | The master template stored in the symbols library |
| Block insertion | An instance placed in the drawing (references the definition) |
| Base point | The insertion/anchor point used when placing the block |
| Attributes | Optional text fields that can vary per insertion (e.g., part number, room name) |
Add Block¶
Create a new block and add it to the symbols library:
- Select entities to include in the block
- Click Add Block in the Block Manager
- Enter a block name (e.g.,
Door-90,Chair,Title Block) - Pick the base point (insertion origin) -- use snaps for precision
- The selected entities become the block definition
Base point matters
Choose a meaningful base point (e.g., hinge point for a door, center for a bolt). This is where the cursor attaches when you insert the block later.
Inserting Blocks¶
To place a block in your drawing:
- Select the block from the Block Manager or use the Insert command
- Click to set the insertion point (snaps supported)
- Optionally set scale and rotation at insertion time
| Parameter | Description | Default |
|---|---|---|
| Insertion point | Where the block's base point is placed | Mouse click |
| Scale X / Y | Horizontal and vertical scale factors | 1.0 |
| Rotation | Angle of the insertion | 0 degrees |
Tip
Insert the same block at different scales and rotations to represent variations (e.g., doors at 45 degrees, furniture scaled to fit).
Editing Blocks¶
Edit Block Definition¶
Double-click a block insertion or use Edit Block to modify the definition:
- Enter block edit mode -- the block's entities become editable
- Add, modify, or delete entities within the block
- Save to update the definition -- all insertions in the drawing update automatically
Note
Editing a block definition affects every instance of that block in the drawing. To modify only one instance, explode it first.
Explode Block¶
Convert a block insertion back into individual entities:
- Select the block and use Explode (from toolbar or context menu)
- The entities become independent -- they are no longer linked to the block definition
- Useful for one-off modifications without affecting other instances
Delete Block¶
Remove a block definition from the symbols library.
Warning
- All insertions of the deleted block will be removed from the drawing
- This action cannot be undone after saving
- Consider renaming or hiding unused blocks instead of deleting
Block Properties¶
Select a block insertion to view/edit in the Properties panel:
| Property | Description |
|---|---|
| Name | Block definition name |
| Position X, Y | Insertion point coordinates |
| Scale X, Y | Scale factors |
| Rotation | Insertion angle |
| Layer | Layer the insertion is placed on |
Best Practices¶
| Practice | Benefit |
|---|---|
| Use meaningful block names | Easy to find and identify (e.g., Sink-Single, Window-1200) |
| Set base point at a logical origin | Natural placement when inserting |
Keep blocks on layer 0 internally |
Entities inherit the insertion layer's properties |
| Use ByLayer color and thickness | Blocks adapt to the layer they are inserted on |
| Create a library of common symbols | Speeds up drafting for repeated elements |
Quick Reference¶
| Task | Action |
|---|---|
| Create a block | Select entities > Block Manager > Add > name + base point |
| Insert a block | Block Manager > select block > click placement point |
| Edit a block definition | Double-click insertion > modify > save |
| Explode a block | Select > Explode (entities become independent) |
| Delete a block | Block Manager > select > Delete |
| Change insertion properties | Select block > Properties panel > adjust scale/rotation |
See also: Layer Manager | Format Panel | Entity Selection