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Block Block Manager

The Block Manager lets you create custom symbols (blocks) and reuse them throughout your drawing. A block is a named collection of entities that acts as a single object -- insert it multiple times without duplicating geometry.

Why use blocks?

  • Reuse -- draw once, insert many times (furniture, fixtures, title blocks, etc.)
  • Consistency -- all instances share the same definition; edit once to update all
  • File size -- multiple insertions reference one definition, keeping files small
  • Organization -- group related entities into a named unit

Block Concepts

Term Description
Block definition The master template stored in the symbols library
Block insertion An instance placed in the drawing (references the definition)
Base point The insertion/anchor point used when placing the block
Attributes Optional text fields that can vary per insertion (e.g., part number, room name)

Add Add Block

Create a new block and add it to the symbols library:

  1. Select entities to include in the block
  2. Click Add Block in the Block Manager
  3. Enter a block name (e.g., Door-90, Chair, Title Block)
  4. Pick the base point (insertion origin) -- use snaps for precision
  5. The selected entities become the block definition

Base point matters

Choose a meaningful base point (e.g., hinge point for a door, center for a bolt). This is where the cursor attaches when you insert the block later.


Inserting Blocks

To place a block in your drawing:

  1. Select the block from the Block Manager or use the Insert command
  2. Click to set the insertion point (snaps supported)
  3. Optionally set scale and rotation at insertion time
Parameter Description Default
Insertion point Where the block's base point is placed Mouse click
Scale X / Y Horizontal and vertical scale factors 1.0
Rotation Angle of the insertion 0 degrees

Tip

Insert the same block at different scales and rotations to represent variations (e.g., doors at 45 degrees, furniture scaled to fit).


Editing Blocks

Edit Block Definition

Double-click a block insertion or use Edit Block to modify the definition:

  1. Enter block edit mode -- the block's entities become editable
  2. Add, modify, or delete entities within the block
  3. Save to update the definition -- all insertions in the drawing update automatically

Note

Editing a block definition affects every instance of that block in the drawing. To modify only one instance, explode it first.

Explode Block

Convert a block insertion back into individual entities:

  • Select the block and use Explode (from toolbar or context menu)
  • The entities become independent -- they are no longer linked to the block definition
  • Useful for one-off modifications without affecting other instances

Delete Delete Block

Remove a block definition from the symbols library.

Warning

  • All insertions of the deleted block will be removed from the drawing
  • This action cannot be undone after saving
  • Consider renaming or hiding unused blocks instead of deleting

Block Properties

Select a block insertion to view/edit in the Properties panel:

Property Description
Name Block definition name
Position X, Y Insertion point coordinates
Scale X, Y Scale factors
Rotation Insertion angle
Layer Layer the insertion is placed on

Best Practices

Practice Benefit
Use meaningful block names Easy to find and identify (e.g., Sink-Single, Window-1200)
Set base point at a logical origin Natural placement when inserting
Keep blocks on layer 0 internally Entities inherit the insertion layer's properties
Use ByLayer color and thickness Blocks adapt to the layer they are inserted on
Create a library of common symbols Speeds up drafting for repeated elements

Quick Reference

Task Action
Create a block Select entities > Block Manager > Add > name + base point
Insert a block Block Manager > select block > click placement point
Edit a block definition Double-click insertion > modify > save
Explode a block Select > Explode (entities become independent)
Delete a block Block Manager > select > Delete
Change insertion properties Select block > Properties panel > adjust scale/rotation

See also: Layer Manager | Format Panel | Entity Selection