UCS (Command)¶
Moves the User Coordinate System (UCS) to any position on the sheet and optionally rotates the X-axis. All coordinate input, grid display, and Ortho directions follow the active UCS.
Quick start
Toolbar > Tools > UCS, or type UCS in the Command Panel
Why Use UCS?¶
| Scenario | Benefit |
|---|---|
| Drawing at an angle (e.g., rotated building wing) | Align UCS to the angled geometry so Ortho and grid follow the local axis |
| Working far from the sheet origin | Move UCS origin closer to the work area for simpler coordinates |
| Returning to default orientation | Reset to World to restore standard X/Y directions |
Prompts¶
| Prompt | Description |
|---|---|
| Specify origin point [World/Rotate] | Pick a new origin for the UCS, or choose an option |
Options¶
| Option | Description |
|---|---|
| Specify point (default) | Move the UCS origin to the clicked or typed location |
| World | Reset the UCS to the default position (lower-left corner of the sheet, standard X/Y orientation) |
| Rotate | Rotate the UCS X-axis by a specified angle |
Move UCS Origin¶
Pick a new origin point to relocate the UCS:
Command: UCS
Specify origin point [World/Rotate]: 100,50 --> UCS origin moves to (100, 50)
After moving, all coordinate input is relative to the new origin. For example, typing 0,0 now refers to the point (100, 50) in World coordinates.
| Input method | Example |
|---|---|
| Mouse click | Click the new origin position |
| Coordinates | 100,50 -- moves UCS origin to that World location |
| Snap to geometry | Snap to a corner, center, or intersection for precise placement |
World (Reset)¶
Resets the UCS to the default World Coordinate System:
Command: UCS
Specify origin point [World/Rotate]: World --> UCS returns to sheet origin (0,0)
The origin returns to the lower-left corner of the sheet with standard horizontal X-axis and vertical Y-axis.
Tip
Use World when you finish working in a local coordinate system and want to return to the default orientation.
Rotate¶
Rotates the UCS X-axis by a specified angle. The origin stays in its current position:
Command: UCS
Specify origin point [World/Rotate]: Rotate
Specify rotation: 45 --> X-axis now points at 45 degrees
| Angle | Result |
|---|---|
0 |
Standard horizontal X-axis |
45 |
X-axis rotated 45 degrees CCW |
90 |
X-axis points upward (swaps X and Y behavior) |
-30 |
X-axis rotated 30 degrees clockwise |
Note
After rotating, Ortho constrains to the rotated axes, Grid aligns to the rotated system, and coordinate input follows the new X/Y directions.
What UCS Affects¶
| Feature | Effect of UCS change |
|---|---|
| Coordinate input | 0,0 refers to the UCS origin; relative coords follow UCS axes |
| Ortho mode | Constrains to UCS X and Y directions |
| Grid display | Grid aligns to the UCS origin and rotation |
| Polar tracking | Angles measured from the UCS X-axis |
| Drawing commands | New entities created in UCS orientation |
| Cursor crosshairs | Rotate to match the UCS axes |
Examples¶
Draw Along a 30-Degree Wall¶
- Type
UCS, choose Rotate, enter30 - Enable Ortho in the Status Bar
- Draw lines -- Ortho now follows the 30-degree and 120-degree directions
- When done, type
UCS>Wto reset
Move Origin to a Building Corner¶
- Type
UCS - Snap to the corner of the building -- UCS origin moves there
- All coordinates are now relative to that corner (e.g.,
10,5= 10 units right and 5 units up from the corner)
Combine Move and Rotate¶
- Type
UCS, click a new origin point - Type
UCSagain, choose Rotate, enter the desired angle - The UCS is now both relocated and rotated
Best Practices¶
| Practice | Benefit |
|---|---|
| Move UCS close to the work area | Simpler coordinates and fewer large numbers |
| Rotate UCS to match angled geometry | Ortho and grid align to local axes |
| Reset to World when finished | Avoid confusion on subsequent tasks |
| Snap the origin to existing geometry | Precise UCS placement |
| Use UCS with Ortho for angled drafting | Straight lines along non-standard angles |
Quick Reference¶
| Task | Input |
|---|---|
| Start UCS command | UCS or Toolbar > Tools > UCS |
| Move UCS origin | Click or type new origin coordinates |
| Reset to World | UCS > W |
| Rotate UCS | UCS > R > enter angle |
| Snap origin to geometry | Enable Osnap, click on entity |
See also: Point Input | Angle Input | Status Bar | Format Panel