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UCS UCS (Command)

Moves the User Coordinate System (UCS) to any position on the sheet and optionally rotates the X-axis. All coordinate input, grid display, and Ortho directions follow the active UCS.

Quick start

Toolbar > Tools > UCS, or type UCS in the Command Panel


Why Use UCS?

Scenario Benefit
Drawing at an angle (e.g., rotated building wing) Align UCS to the angled geometry so Ortho and grid follow the local axis
Working far from the sheet origin Move UCS origin closer to the work area for simpler coordinates
Returning to default orientation Reset to World to restore standard X/Y directions

Prompts

Prompt Description
Specify origin point [World/Rotate] Pick a new origin for the UCS, or choose an option

Options

Option Description
Specify point (default) Move the UCS origin to the clicked or typed location
World Reset the UCS to the default position (lower-left corner of the sheet, standard X/Y orientation)
Rotate Rotate the UCS X-axis by a specified angle

Move UCS Origin

Pick a new origin point to relocate the UCS:

Command: UCS
Specify origin point [World/Rotate]: 100,50    --> UCS origin moves to (100, 50)

After moving, all coordinate input is relative to the new origin. For example, typing 0,0 now refers to the point (100, 50) in World coordinates.

Input method Example
Mouse click Click the new origin position
Coordinates 100,50 -- moves UCS origin to that World location
Snap to geometry Snap to a corner, center, or intersection for precise placement

World (Reset)

Resets the UCS to the default World Coordinate System:

Command: UCS
Specify origin point [World/Rotate]: World      --> UCS returns to sheet origin (0,0)

The origin returns to the lower-left corner of the sheet with standard horizontal X-axis and vertical Y-axis.

Tip

Use World when you finish working in a local coordinate system and want to return to the default orientation.


Rotate

Rotates the UCS X-axis by a specified angle. The origin stays in its current position:

Command: UCS
Specify origin point [World/Rotate]: Rotate
Specify rotation: 45                      --> X-axis now points at 45 degrees
Angle Result
0 Standard horizontal X-axis
45 X-axis rotated 45 degrees CCW
90 X-axis points upward (swaps X and Y behavior)
-30 X-axis rotated 30 degrees clockwise

Note

After rotating, Ortho constrains to the rotated axes, Grid aligns to the rotated system, and coordinate input follows the new X/Y directions.


What UCS Affects

Feature Effect of UCS change
Coordinate input 0,0 refers to the UCS origin; relative coords follow UCS axes
Ortho mode Constrains to UCS X and Y directions
Grid display Grid aligns to the UCS origin and rotation
Polar tracking Angles measured from the UCS X-axis
Drawing commands New entities created in UCS orientation
Cursor crosshairs Rotate to match the UCS axes

Examples

Draw Along a 30-Degree Wall

  1. Type UCS, choose Rotate, enter 30
  2. Enable Ortho in the Status Bar
  3. Draw lines -- Ortho now follows the 30-degree and 120-degree directions
  4. When done, type UCS > W to reset

Move Origin to a Building Corner

  1. Type UCS
  2. Snap to the corner of the building -- UCS origin moves there
  3. All coordinates are now relative to that corner (e.g., 10,5 = 10 units right and 5 units up from the corner)

Combine Move and Rotate

  1. Type UCS, click a new origin point
  2. Type UCS again, choose Rotate, enter the desired angle
  3. The UCS is now both relocated and rotated

Best Practices

Practice Benefit
Move UCS close to the work area Simpler coordinates and fewer large numbers
Rotate UCS to match angled geometry Ortho and grid align to local axes
Reset to World when finished Avoid confusion on subsequent tasks
Snap the origin to existing geometry Precise UCS placement
Use UCS with Ortho for angled drafting Straight lines along non-standard angles

Quick Reference

Task Input
Start UCS command UCS or Toolbar > Tools > UCS
Move UCS origin Click or type new origin coordinates
Reset to World UCS > W
Rotate UCS UCS > R > enter angle
Snap origin to geometry Enable Osnap, click on entity

See also: Point Input | Angle Input | Status Bar | Format Panel