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Point Input

VektorCAD provides two ways to specify points: keyboard (type exact coordinates) and mouse (click on the canvas with optional precision aids). You can mix both methods freely during any command.

Coordinate system

  • X increases to the right, Y increases upward
  • Angles: along +X, positive angles rotate counter‑clockwise
  • Units follow your current drawing units (mm, in, etc.). Decimals are allowed.

Keyboard Input

Type coordinates directly into the command panel whenever VektorCAD prompts for a point. Two coordinate systems are supported:

Cartesian Coordinates (x,y)

Specify a point by its X and Y values.

Type Syntax Example Meaning
Absolute x,y 100,50 Point at (100, 50) from the origin
Relative @dx,dy @25,0 25 units to the right of the last point

More examples:

Specify point: 100,50       → absolute (100, 50)
Specify point: @25,0        → 25 right from last point
Specify point: @0,-10       → 10 down from last point
Specify point: -20,30       → absolute (-20, 30) — left of origin

Drawing a rectangle with relative input

Use relative Cartesian to trace rectangular shapes precisely:

Specify first point: 0,0
Specify next point: @50,0      → right edge
Specify next point: @0,30      → top edge
Specify next point: @-50,0     → left edge
Specify next point: @0,-30     → close

Polar Coordinates (r<θ)

Specify a point by distance and angle from the origin (absolute) or last point (relative).

Type Syntax Example Meaning
Absolute r<θ 50<0 50 units along +X from origin
Relative @r<θ @25<45 25 units at 45° from last point

More examples:

Specify point: 50<0         → 50 units along +X from origin
Specify point: @25<45       → 25 units at 45° from last point
Specify point: @10<180      → 10 units to the left of last point
Specify point: @20<-90      → 20 units straight down (clockwise)

When to use Polar

Polar input is ideal for known length + angle segments — slanted edges, spokes, inclined lines, and angular features. It pairs well with Ortho and Entity Tracking.

Mixing Mouse and Keyboard

You can combine both methods in a single command:

  1. Click a point on the canvas (optionally using Osnap for precision)
  2. Type @dx,dy or @r<θ for the next point
  3. Press Enter to confirm

This is the fastest workflow for precise drafting — snap to an existing feature, then type the exact offset.


Mouse Input

Direct Picking

  • Move the crosshair and click to place a point at the cursor location
  • A rubber‑band preview shows the tentative segment from the last point during commands like Line or Arc
  • Combine with precision aids below for accuracy

Grid Snap

Setting Description
Grid Background lattice showing regular intervals
Snap Locks cursor to the nearest grid intersection
  • Toggle from the status bar
  • Configure grid spacing in the Format Panel
  • Ideal for consistent spacing in schematic layouts

Tip

Grid Snap works independently from Entity Snap. When both are active, Entity Snap takes priority on existing geometry.

Ortho Mode

Constrains cursor movement to orthogonal directions (0°, 90°, 180°, 270°).

  • Toggle from the status bar
  • Equivalent to typing @d,0 (horizontal) or @0,d (vertical) from the last point
  • Essential for drawing straight horizontal/vertical lines without typing coordinates

Entity Snap (Osnap)

Object Snaps lock the cursor to precise geometric points on existing entities. Enable persistent snaps in the status bar, or use the context menu for temporary overrides.

Snap Point Snaps To
Endpoint Start or end of lines, arcs, splines
Midpoint Middle of a line segment or arc
Center Center of a circle, arc, or ellipse
Intersection Where two entities cross
Perpendicular Nearest point forming a 90° angle to an entity
Tangent Point of tangency on a circle or arc
Nearest Closest point along any entity
Quadrant 0°/90°/180°/270° points on circles and arcs
Node Explicit point entities

How to use:

  1. Hover over an entity — the snap glyph appears at the detected snap point
  2. Click to accept that point

Tip

Multiple snaps can be active simultaneously. The nearest valid snap highlights automatically. Zoom in if snap glyphs overlap.

Entity Tracking (Otrack)

Entity Tracking helps align new points with existing geometry without drawing helper lines:

  1. Hover over a snap point briefly — an acquired marker appears
  2. Move away — dashed tracking lines extend horizontally/vertically from the acquired point
  3. Click when the tracking line passes through your desired location
  4. Optionally type a distance while tracking to place a point at that exact offset

Combine with Osnap

Otrack works best when Osnap is enabled. Acquire an endpoint or center, then track to place a new point perfectly aligned.

Context Menu

Right‑click while specifying a point to access:

Option Description
Toggles Ortho, Grid, Snap, Entity Snaps
Temporary snaps Endpoint, Midpoint, Center, Intersection, Perpendicular, Tangent
Tracking tools Acquire/align from hovered snap points
Numeric input Switch between Cartesian and Polar prompts
Cancel / Repeat End current pick or repeat last command

Quick Reference

Task Input Notes
Absolute Cartesian 120,40 From origin to (120, 40)
Relative Cartesian @15,-5 Offset (+15, −5) from last point
Absolute Polar 60<30 60 units at 30° from origin
Relative Polar @25<90 25 units straight up from last point
Horizontal line (Ortho) Click + move right + click Or type @d,0
Snap to midpoint Hover midpoint glyph + click Keep Midpoint osnap active
Align with endpoint Hover endpoint → track → click Type distance for exact placement
Mixed input Click base point → type @50,0Enter Combines mouse and keyboard

Best practice

For maximum speed and accuracy: Osnap-click a base point → type @dx,dy or @r<θEnter. This combines the precision of snapping with the exactness of typed coordinates.

See also: Distance Input · Angle Input · Entity Input