Skip to content

Text Input

VektorCAD supports three text entity types for annotations, labels, and notes. This page covers how to create, format, place, and edit text using keyboard and mouse.

Text entity types

Type Best for Command
Text (single-line) Short labels, coordinates, tags TEXT
MText (multi-line) Paragraphs, formatted notes, specs MTEXT
Leader (MLeader) Callouts pointing to geometry LEADER

Workflow Overview

Step Action
1 Start command: Text, MText, or Leader
2 Place insertion/base point with mouse (snaps supported)
3 Set rotation/width if prompted (or accept defaults)
4 Type content in the inline editor or command panel
5 Confirm with Enter -- use grips/properties to fine-tune

Keyboard Input

Entering Text

Entity How to enter
Text Type directly in the command panel or inline box; Enter to finish
MText Type in the rich text editor; Enter = new paragraph; Shift+Enter = line break

Basic Formatting (MText)

Format Method
Bold Toolbar or Ctrl+B
Italic Toolbar or Ctrl+I
Underline Toolbar or Ctrl+U
Height Set numeric value (e.g., 2.5) or pick from style
Color ByLayer (recommended) or explicit color
Width Set paragraph width to wrap; Auto grows with content

Inline Symbols

Insert common symbols via the Symbols menu or keyboard:

Symbol Character How to insert
Degree deg Symbols menu or OS character panel
Plus/Minus +- Symbols menu or OS character panel
Diameter dia Symbols menu
Multiplication x Symbols menu

Tip

VektorCAD accepts standard Unicode. Paste from the OS symbol picker: Ctrl+Cmd+Space on macOS.

Height and Rotation Prompts

  • Rotation: type an angle (e.g., 30 for CCW, -15 for CW) or use angle lock <angle while placing
  • Height: enter a numeric value in drawing units; overridden by the active Text Style default

Fields (Dynamic Text)

Insert dynamic values that update automatically:

Field type Example
Date Current date/time stamp
Filename Drawing file name
Layer Current layer name
Length/Area Measurement of a selected entity

Fields update when the drawing regenerates or on Update Fields.


Mouse Input

Placement and Rotation

  • Click to set the insertion point -- use Object Snaps for precise anchoring (Endpoint, Midpoint, Center, Intersection)
  • For rotation: move the cursor to preview angle, click to accept, or type a value
  • For MText: pick the first corner, then the opposite corner to define the paragraph width (wrap box)

Snaps and Constraints

Constraint Effect
Entity Snap Lock insertion to exact geometry points
Ortho mode Keeps text rotation at 0/90/180/270 degrees
Entity track Align text box with implied lines from hovered snap points

Text Styles

Define reusable Text Styles to standardize appearance across your drawing:

Property Description
Font Font family (e.g., Arial, Roboto)
Height Default text height in drawing units
Width factor Horizontal stretch (1.0 = normal)
Oblique Slant angle for italic-like effect
Line spacing Vertical gap between lines in MText

Best practice

Create named styles like Anno-2.5mm, Title-6mm, Dim-Text. Assign style before or after creation via the Format Panel. Keep color ByLayer to manage visibility through layers.


Properties and Grips

Properties Panel

Edit all text attributes after creation:

  • Content -- modify the text string
  • Style -- change font/height/spacing
  • Justification -- Left, Center, Right, Top, Middle, Bottom
  • Rotation -- angle in degrees
  • Background mask -- solid background behind MText for readability

Grips

Entity Grips available
Text Move grip (insertion point), rotation grip
MText Move grip, width grips (change wrap width), rotation grip
Leader Arrowhead grip, landing grip, text grip

Click and drag any grip for quick edits without starting a command.


Leaders and Annotations

Step Action
1 Pick arrowhead point (snap to geometry)
2 Pick landing point
3 Type or place text box

Leader properties include:

  • Arrow style (filled, open, dot, none)
  • Landing length
  • Text frame (box, circle, none)
  • Attachment side (left/right)
  • Multiple leaders can point to the same text

Editing Text

Action Method
Edit in place Double-click the text entity
Find and Replace Search across the entire drawing
Spell check Available while editing MText
Convert type Context menu: Text to MText or MText to Text
Match properties Apply style/height/rotation from source to targets

Context Menu

Right-click while creating or editing text:

Option Description
Text Style / Properties Change or view current text style
Insert Symbol Degree, Plus/Minus, Diameter, etc.
Toggles Ortho, Snaps
Convert to MText / Text Switch between entity types
Background Mask Enable/disable solid background (MText)
Justification Change text alignment
Use Last Height / Angle Reapply previous values

Best Practices

Practice Why
Use Text Styles Consistent appearance; easy bulk changes
Keep color ByLayer Manage visibility through layer settings
Use MText for paragraphs Wrapping, inline formatting, background mask
Use Text for short labels Lightweight, fast to place
Use Background Mask Readability over dense geometry
Use Fields Data stays in sync (dates, filenames, measurements)
Place text on a dedicated layer Easy to toggle annotation visibility

Quick Reference

Task Action Notes
Small label Text command > click > type > Enter Set height/rotation as prompted
Paragraph note MText > two corners > type Width controls wrapping
Insert symbols Symbols menu or OS picker Unicode friendly
Rotate text Type angle or move cursor Ortho for constraints
Snap insertion point Enable Endpoint/Midpoint/Center Precise anchoring on geometry
Convert Text to MText Context menu > Convert Preserves content
Standardize appearance Apply a Text Style Font/height/spacing controlled centrally
Edit existing text Double-click the entity Opens inline editor

Fast workflow

Start Text/MText > snap insertion point > type content > Enter. Use Text Styles to avoid manual formatting every time.

See also: Point Input | Distance Input | Angle Input | Format Panel